Allan Quatermain

Allan Quatermain was the quintessential Victorian English gentleman cum African big-game hunter. In this book, the second in the series, Quaterman and his two good friends from KSM have tired of their dull and unfulfilling lives in England, and decide to search for the truth of an old tale about the existence of an isolated white kingdom deep in darkest Africa. Their journey and subsequent adventures are sure to satisfy those who enjoy tales of dangerous quests and heroic just-in-time derring-do.

Allan Quatermain appears in some 15 to 18 stories or books by H. Rider Haggard. (The number varies by source and apparently depends on how one chooses to count the shorter stories.) Haggard suggests that Quatermain was the author of the works, and he (Haggard) only edited and published them. The most famous Quatermain book is the first, King Solomon’s Mines (1885), and the sequel (1887) was Allan Quatermain - in which the main character, shall we say, departs for a better place! All the other Quatermain books – even those whose events occurred earlier in time – seem to have been written after these two main titles.

The internal chronology of Quatermain’s life is a big mess, to be honest. As you study the research and learn of the numerous contradictions of timing of events in the books, you see that conjecture and invention are required to create any kind of internal chronology that makes sense. So my advice is to read (listen to) the books for enjoyment, don’t take notes!, and don’t worry about how one event simply can’t be possible on the apparent date because it conflicts wtih some other event in a different story! Hey! It’s fiction – anything goes!

By : H. Rider Haggard (1856 - 1925)

00 - Introduction



01 - The Consul's Yarn



02 - The Black Hand



03 - The Mission Station



04 - Alphonse and His Annette



05 - Umslopogaas Makes a Promise



06 - The Night Wears On



07 - A Slaughter Grim and Great



08 - Alphonse Explains



09 - Into the Unknown



10 - The Rose of Fire



11 - The Frowning City



12 - The Sister Queens



13 - About the Zu-Vendi People



14 - The Flower Temple



15 - Sorais' Song



16 - Before the Statue



17 - The Storm Breaks



18 - War! Red War!



19 - A Strange Wedding



20 - The Battle of the Pass



21 - Away! Away!



22 - How Umslopogaas Held the Stair



23 - I Have Spoken



24 - By Another Hand


At the beginning of the book, Allan Quatermain's only son has died and he longs to get back into the wilderness. He persuades Sir Henry Curtis, Captain John Good, and the Zulu chief Umslopogaas to accompany him, and they set out from the coast of east Africa into the territory of the Maasai. While staying with a Scottish missionary, Mr. Mackenzie, they run into a group of Maasai who kidnap Mr. Mackenzie's daughter. The Maasai demand the life of Allan Quatermain as ransom, but he instead leads an attack on the Maasai, catching them by surprise and slaughtering them. The group then travel by canoe along an underground river to a lake (which turns out to be the sacred lake of Zu-Vendis) in the kingdom of Zu-Vendis beyond a range of mountains. The Zu-Vendi are a warlike race of white-skinned people isolated from other African races; their capital is called Milosis. At the time of the British party's arrival, they are ruled jointly by two sisters, Nyleptha and Sorais. The priests of the Zu-Vendi religion are hostile to the explorers as they had killed hippopotamuses – animals sacred to the Zu-Vendis – on their arrival, but the queens protect them.

Both sisters fall passionately in love with Curtis, but Curtis loves only Nyleptha. Together with Nyleptha's rejection of the nobleman Nasta, the lord of a highland domain, a civil war breaks out. Sorais' and Nasta's forces fight against those of Nyleptha, Curtis and Quatermain. After a battle in which Queen Nyleptha's forces emerge victorious despite being outnumbered, it turns out that Queen Nyleptha is threatened by the treachery of the priests, who plan to murder her in her palace before her army's return. Umslopogaas and one loyal warrior manage to save her by defending the main doorway of the palace, while killing the attackers including Nasta and the chief priest Agon, although both are mortally wounded. Defeated and jealous, Sorais takes her own life. Nyleptha and Curtis become queen and king, while Quatermain dies from a wound suffered in the battle.

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